Farming simulator courseplay manual pdf download






















The recorded course is only temporary: the next time you start the savegame, it will be gone, unless you save it first. See: Manage courses. When reaching the end point of your route, use "stop recording". It is advised to have the end point ca. Meaning: don't stop at a south direction while the course's start direction is north.

Pause the current recording. This option is only available after the third waypoint. A yellow arrow will be displayed, showing the direction to the last waypoint. Click the pause button again to continue. In addition, while paused you can delete the last waypoint see "delete last waypoint". This option is only available when the recording is paused. The current last waypoint is deleted. You can repeat this until only three waypoints are left. While recording, you have the possibility to set waiting points on the course.

At those points, the driver, while driving the course, will stop and wait until either you tell him to continue, or the configured waiting time has passed. When a driver reaches a waiting point, a message will be displayed XYZ has reached waiting point. They also indicate the start and end of the work area, as well as the area where to check for an unload point for shovel filling and unloading mode and for overloader mode, to set the overloading position. Crossing points are "signal" or "combination points" where two separate courses can be combined see Manage courses.

In both courses, two crossing points one in each course that are closer to each other than 50 metres are determined. The combined course will lead up until the first course's crossing point, and from there go the second course from its respective crossing point. Note: A course's start and stop points are automatically set as crossing points. Hence, they don't have to be manually declared as those when recording.

While it is generally advised to have field courses generated, they can also be recorded manually. Clicking once activates the turn maneuver the button turns green , clicking it again ends it. Courseplay supports reverse driving with trailers in many modes. Activating this option later tells the driver to drive this portion of the course in reverse.

You should only activate and deactivate it once you're at a complete stop and not rolling anymore. When active during the recording, you must drive in reverse, otherwise there will be severe driving errors later.

Clicking once activates the reverse mode the button turns green , clicking it again ends it. See also: Reverse driving. Unload here points are used to tell the driver to create a heap, like a beet rental. They are also used in unloading chaff into a bunker when fill them up in reverse, as well as unloading bales. When you have recorded or loaded a course, you can "hire" a driver to have him drive the course. From this moment on, you won't have any manual control over the tractor until you stop the driver.

Some courses have relatively many waypoints in a small area, especially at the starting point e. Here you can choose if the driver starts the course at the nearest waypoint default setting , the next closest it takes the current vehicle direction into account , the current waypoint or directly at the first waypoint. This option is used to define if the driver stays at the last waypoint of the fieldwork course, or drives back to the start.

In addition, you can also dismiss the driver automatically, as soon as you enter the driver, for quick start driving without dismiss the driver in the HUD. In order to being able to do many different work types, there are different driving modes.

Certain modes are only available for certain types of vehicles. For example, a tractor won't be allowed to drive in the shovel filling and emptying mode. The current mode will be highlighted in green.

The mode names are display as a tooltip when hovering over the buttons. The different modes are described in detail in the Driving modes section. When a course has been recorded or loaded, you can delete the current course selection. The saved course will not be deleted from the save game, only the driver will clear his current course.

Of course you can always stop the activated driver. Later, when reactivating the driver, it will continue from the next valid waypoint.

When you're driving a "filling" course, for example unloading a combine in combi mode, or collecting grass in field work mode, you can force the driver to drive the unloading portion of the route immediately. On this page you'll find an overview containing your saved courses and folders. The course management system basically works like a regular file system.

You can create folders, move courses or other folders to it, and load and delete them. The courses and folders are saved in the courseplay. With this option activated, the direction and distance to the course's first waypoint in relation to the tractor are displayed. This can be useful if you don't remember where the course's start is.

In order to record or load a completely new course, the current course must be cleared with this option. The course will not be deleted from the save game, only the driver will clear his current course. This option lets you filter your course and folder list. A GUI will open where you can enter the name. When the filter is active, you can deactivate it by clicking. Saves the currently active course as a new course in the file system. Loading the course. If there already is a course loaded, the clicked course will be merged into the already loaded one at the first common crossing point.

If there already is a course loaded, the clicked course will be added at the end of the already loaded course. Otherwise it will be loaded as usual. The course will be deleted completely from Courseplay and the save game. It will not be available anymore, not even when loading the game again. This value defines the driving tractor's turning circle, it defines the minimum turning circle for the Pathfinder.

The value, like the side offset, is calculated automatically based on wheel angle, wheel base, track width, number of trailers , as soon as a driver is hired. You can reset it to "automatic" by setting it to 0 zero. This value defines the combine's fill level percentage that tells the driver to drive to and unload it. When unloading choppers, this value defines when the second unloading driver should join the unloading chain.

For normal combines, the unloader will only start if the pipe won't be in the fruit and the option unload on first headland is activated. This value defines at which trailer fill level percentage the driver should start to drive the course to the unload point. This can be useful if, e. As soon as you added a fill type to load or reload, the fill type will be displayed with a few values:. Count only for Grain Transport : How many times will the Driver load that fill type from a silo.

Min: How much should the driver minimal load, if he can't, he will wait for more to come until he can load the min value. This page is displayed only in the "combi" and "overloader" modes.

In case you can't find your Combien on the right field, you can filter the list by choosing a field and only the combines on that field will be shown in the list.

Here you can set how fast your driver should drive. Also, you can choose if a course should be driven with the speed used during the recording, or the maximum speed. Switching Speed: from recording and Speed: maximum speed determines if the speed used during the recording or the set maximum speed should be used.

This option will always unfold the pipe when the Combine or Harvester is full, so you won't have to drive near it to open it. This option controls the Combine straw swath option F1 Menu. You can deactivate it completely, activate it only for center part on headland it will be off or have it active as normal default. Allows the Combine to call an Unloader on the 1st Headland.

Turn this option off if you don't want the worker to fold implements at his last waypoint of fieldwork course. This is useful for Combineheaders that got it own Headerwagon. Should there be any problems with Courseplay, you can activate debug channels that provide prints in the game's log. This is important information for the developers, so they can find and fix errors.

Don't use this unless the developers ask you to! Let the pathfinder generate the best way to the next row, this is useful when your next row is behind a corner or on the other side of the field or island.

Will load all course at startup, which will lead into a longer load time of your savegame. You can turn this off to get quicker into your savegame, but when load a course from course Manager, it might take a while until the course is loaded, depending on the amount of waypoints.

Do seed harvest picking, sowing and fertilizing. Set up automatic plowing and cultivating. Unload harvesters, move and unload the crops. Mow, rake the grass, make bales. Download and Install Courseplay Beta 22 Since Courseplay is one of those mods that is updated every single day, it always stays in Beta. Follow these steps: Search Courseplay mod in the search field.

By doing this you should be able to get the file named courseplay-master. After that, you have to unzip your File. Just using a program such as 7-zip will work perfectly well for this. You should see a lot of files folders and LUA files.

Start with selecting them all. Type in the name you want to have, e. Rename the zip file. This means that bugs can appear and not all of the functionality will be there at first. By doing that you will make sure that you download the latest version. Farming Simulator 22 System requirements April 22, PJ Trailer Pack V1. November 23, at am. Floyd Reese says:. November 23, at pm. Leave a Reply Cancel reply Do you need help or to say thanks for mod author?

Farming Simulator 17 is a continuation of a game that is still considered the best farming simulator. The engine focuses on details such as changes of the weather or prices, many certified vehicles, and 10 types of cultivars and farm animals.

Players interested in forestry won't be disappointed as well. This version will be available on new generation consoles.

Farming Simulator 17 is another installment in the Farming Simulator series. In order to do so, players have to obtain machines and proper tools needed for sawing, planting, and gathering crops, as well as moving the goods around.

As every year, the new edition brings a whole bunch of upgrades allowing total command over the virtual farm. There are new crops now: sunflower and soy. A lot of new hardware has appeared in this game: the developers give the players over machines from 60 fully licensed manufacturers, including both companies already known from the previous parts New Holland or Ponsse , as well as entirely new Massey-Ferguson ir Lely.

T The gameplay takes place on maps known from Farming Simulator 15 — complimented by the Sosnovka environment which was already present in the gold edition of the previous game. A new map is also available, set at the coast of Pacific. Minimum: Dual Core 2. Farming Simulator 17 game guide contains: Detailed instructions for beginners, Examples of strategies to start the game successfully, Tips on cultivars and farm animals , Description of available vehicles and their modification and exploitation, Hints on available plants and methods of fertilization, Information on investments and forestry, List of achievements and controls.



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